Nate's Unprinted Work
Filename
32_helical render
Colors
Dimensions
Notes

I was exploring with using rendering of transparent objects to get funky overlays and distortions, but it turns out it was a lot more interesting to change the viewpoint to see more reflections and complexity

Final Image
32_helical render
Revision 2
32_helical render
Revision 1
32_helical render
Original
32_helical render
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